GD1150 - Game & Level Design I

Game and Level Design I introduces students to the basic practices of creating games through procedural design practices. From the stages of conceptualizing a game idea to delivering a fully functional game, students will explore the structured elements of making games, create game design documentation, prototype game concepts, and playtest a game’s functionality. Game and level design practices will be applied to create a basic tabletop game, as well developing original 2D digital games with custom art and audio assets.


Prerequisite(s): GD1130

Corequisite(s): GD1160, GD1170



This course is offered in the following programs:
Video Game Art & Design